![]() Got to a level that was basically impossible and headed off to continue main quest. Had to use tactics, potions/buffs, try different spells. Spent hours and hours fighting my way down the dungeon under the stronghold. I'm playing hard difficulty on expert mode to make combat challenging. Would love RPGwatch community input/feedback if I'm being overly critical or doing something wrong or can expect better later in the game. But for this case you're only motivated to deal with the lord, not the underlying problem. The closest you come is when you meet a local lord who has a pregnant wife - and who has started executing any healer or magician who can't find a cure. You don't encounter anybody who can give a face to the "hollowborn" problem. For example, your main character learns that there are bad things going on, but nothing really links you to them or motivates you to correct them. The story behind it is well written, and it has nuances and layers, but it's also a little highbrow, and it could have used some more visceral appeal. Unfortunately, I'm not as enthusiastic about the campaign itself. I liked the design of the world a lot, and I think that it has enough potential that it could easily support more campaigns if Obsidian wants to stick with it. It's an example of why the Glanfathans don't get along with their neighbors, and why sometimes they shoot first and ask questions later. And so, for example, the War of the Black Trees isn't just a meaningless war in the history of the region. You come to understand the motivations and personalities of the people of involved. You don't just learn names of regions and dates of wars. A lot of work went into breathing life into these areas. For me, the best part of the campaign is the world where it takes place, including the factions of the people, the places where they live, and the gods who govern them. ![]()
0 Comments
Leave a Reply. |